![]() Little is currently known about the latest S.T.A.L.K.E.R game. Shadow of Chernobyl launched in 2007 and was quickly followed by Clear Sky in 2008 and Call of Pripyat in 2009. While the jump in size is significant, this is likely due to the original trilogy's age. Call of Pripyat, the direct sequel to the original game, also required roughly 10GB of storage space. The first game, S.T.A.L.K.E.R: Shadow of Chernobyl, required only 10.5GB of hard drive space while the standalone expansion, Clear Sky, required a straightforward 10GB. In comparison to older games in the S.T.A.L.K.E.R franchise, the upcoming sequel is gargantuan. When we finally reached Pripyat on the fourth night the experience of stepping out of forest and into a whole deserted city was just as exhilarating and cathartic a reward as it was to reach the virtual Pripyat after hours of wandering through S.T.A.L.K.E.R.’s version of this Zone.Related: How STALKER 2 is Pushing the Boundaries of Open-World Games It became a kind of orienteering mission, always hiking toward the next stash pinned on our electronic maps. ![]() We couldn’t carry all the water we’d need, but our stalker guide had his friends hide supply stashes ahead of us, for which they shared a list of coordinates. Inventory management was a serious issue, our backpacks stuffed with first-aid kits, bread and salamis, just like in the game. A Ukrainian guide led us chest-deep through a river to enter the Zone, then for four days we hiked through wild, wooded landscapes between run-down villages and the shells of former farms and factories. In 2018, I decided to join one of these stalker trips.
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